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Cash Incremantal💸

Cash Incremantal💸

A Roblox experience owned by Peaceful Play.

OtherENincrementalclickerpet-collection

Cash Incremantal💸 is an other genre Roblox experience created on 2024-08-08. The game has accumulated 1,048,514 lifetime visits and 41,989 favorites. Currently, zero users are playing. The title holds a 96% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Welcome to Cash Incremantal! 💸Are you ready to become the richest of all?! 💸Use code "RELEASE" for free Cash! How to play: 🔨 Smash and collect CASH! ⚔️ Craft New amazing unique WEAPONS! 🏆 Build stairs by stacking your cash to get TROPHIES! 🐶 Hatch eggs for OP PETS! 👥 Invite friends for a huge boosts! 🎁 Like the game and Join the group for in-game rewards!

Last updated by the developer 27 Mar 2026, 15:51 UTC.

0
playing (measured 10 Aug 2026, 18:00 UTC)
1,048,514
lifetime visits
96%
liked (5,694 👍 / 268 👎)
41,985
favourites (40.0 per 1k visits)
8 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Eggs
749 R$
Endless Luck
449 R$
Ultra Luck
249 R$
x3 Hatch
199 R$
Auto Hatch
149 R$
+600 Pet Storage
149 R$
Faster Slashing
129 R$
Auto Rebirth
129 R$
Starter Pack
99 R$
x2 Walk Speed
99 R$
Extra Luck
99 R$
+100 Pet Storage
79 R$
Teleport
59 R$
Auto Build!
59 R$
+20 Pet Storage
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome750,188 · 0.00% win
Tutorial Completed · progression364,604 · 0.00% win
Area 1 · progression290,788 · 0.00% win
Area 2 · progression90,184 · 0.00% win
Area 3 · progression19,598 · 0.00% win
Area 4 · progression4,068 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:0896no change
14 Aug 2026, 15:0796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.