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Escape The Shopping Mall Obby 🛒

Escape The Shopping Mall Obby 🛒

A Roblox experience owned by Mango Jungle.

ObbyENShopping MallObbyMango Collection

Escape The Shopping Mall Obby is an obby experience created on 2024-08-08. It has recorded 42,304,199 lifetime visits and currently has 523 players. The game holds a 78% like percentage and 26,699 favorites.

Description (written by the developer; not a statement by this register)

🥭 Race Through the Shopping Mall 🥭 Can you make it through the wildest shopping mall ever? 🥭 Explore cool stores, dodge slippery floors, and avoid the wacky obstacles! 🥭 Collect all the Mangoes hidden around the map for a secret item 👍 If you’re up for the challenge, don’t forget to favorite the game and give it a thumbs up! Tags ( Ignore ) Shopping Mall, Supermarket, Mall Obby, Mall Adventure, Supermarket, Shopping Fun, Mall Escape, Mall Challenge, Mall Games, Mall Experience, Mall Exploration, Shopping Spree, Mall Parkour, Mall Maze, Mall Play, Shopping Adventure, Mall Quest, Shopping Funhouse, Mall Rides, Mall Escape Room, Shopping Excitement, Mall Activities, Mall Escape Obby, Mall Run, Shopping Adventure Game, Shopping Mania, Mall Obstacle Course, Shopping Mall Fun, Supermarket, Supermarket, Supermarket, Supermarket, Supermarket Mall Puzzle, Shopping Frenzy, Mall Mania, Shopping Wonderland, Mall Journey, Mall Riddle, Mall Escape Challenge, Mall Party, Mall Adventure Obby

Last updated by the developer 11 Aug 2025, 22:34 UTC.

327
playing (measured 26 Oct 2026, 06:50 UTC)
42,840,542
lifetime visits
78%
liked (1,986 👍 / 561 👎)
28,019
favourites (0.7 per 1k visits)
8 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

151750450.53275 October 202626 October 2026
500 measurements spanning 21 days, net -37. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–840 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 06:50327+22
26 Oct 2026, 05:50305-27
26 Oct 2026, 04:50332+6
26 Oct 2026, 03:50326-22
26 Oct 2026, 02:50348+30
26 Oct 2026, 01:50318+24
26 Oct 2026, 00:50294+40
25 Oct 2026, 23:50254+34
25 Oct 2026, 22:50220+36
25 Oct 2026, 21:50184-74
25 Oct 2026, 20:50258-22
25 Oct 2026, 19:50280-49
25 Oct 2026, 18:50329-96
25 Oct 2026, 17:50425+6
25 Oct 2026, 16:50419-50
25 Oct 2026, 15:50469-7
25 Oct 2026, 14:50476+29
25 Oct 2026, 13:50447-82
25 Oct 2026, 12:50529+49
25 Oct 2026, 11:50480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

JetPack
105 R$
Magic Carpet
100 R$
Golden Coil
90 R$
Grapple Hook
70 R$
Gravity Coil
45 R$
Speed Coil
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome19,884,457 · 100.0% win
You Win · progression7,427,617 · 54.5% win
Plinko Jackpot · other970,688 · 6.3% win
Collect All Mangoes · collection677,736 · 4.0% win
Cyclone Jackpot · other677,027 · 4.4% win
Spinner Jackpot · other568,992 · 3.8% win
Stacker Jackpot · other489 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

787978.521 August 202626 October 2026
1565 measurements spanning 65 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1565
Measured (UTC)% likedChange
26 Oct 2026, 06:5078no change
26 Oct 2026, 05:5078no change
26 Oct 2026, 04:5078no change
26 Oct 2026, 03:5078no change
26 Oct 2026, 02:5078no change
26 Oct 2026, 01:5078no change
26 Oct 2026, 00:5078no change
25 Oct 2026, 23:5078no change
25 Oct 2026, 22:5078no change
25 Oct 2026, 21:5078no change
25 Oct 2026, 20:5078no change
25 Oct 2026, 19:5078no change
25 Oct 2026, 18:5078no change
25 Oct 2026, 17:5078no change
25 Oct 2026, 16:5078no change
25 Oct 2026, 15:5078no change
25 Oct 2026, 14:5078no change
25 Oct 2026, 13:5078no change
25 Oct 2026, 12:5078no change
25 Oct 2026, 11:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.