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Escape The Evil Circus Clown Obby 🎪

Escape The Evil Circus Clown Obby 🎪

A Roblox experience owned by Mango Jungle.

ObbyENcircusclownmango collection

Escape The Evil Circus Clown Obby is an obby experience created on 2024-08-08. It records 106 concurrent players, 6,880,342 lifetime visits, and 872,648 favorites. The title holds a 67% like percentage. The description outlines gameplay involving obstacle navigation, trap avoidance, and mango collection within a circus-themed map.

Description (written by the developer; not a statement by this register)

🥭 Can you find out why this Circus is evil? 🥭 Jump over obstacles, dodge tricky traps, and balance on high ropes 🥭 Explore The Circus and watch out for The Evil Clown! 🥭 Collect all the Mangoes hidden around the map for a secret item 👍 If you’re having a blast, don’t forget to favorite the game and give it a thumbs up! 👍 Tags ( Ignore ) Circus Game, Circus Obby, Circus Fun, Circus Adventure, Circus Challenge, Big Top Circus, Circus Activities, Fun at the Circus, Circus Tricks, Circus Extravaganza, Circus Spectacle, Circus Adventure Game, Circus Show, Circus Games, Circus Party, Circus Excitement, Circus Exploration, Clown Fun, Circus Rides, Circus Performances, Circus Funhouse, Circus Jump, Circus Escape, Circus Obstacle Course, Circus Magic, Fun Circus Game, Circus Games, Circus Acts, Circus World, Circus Fantasy, Circus Attractions, Circus Puzzle, Circus Playtime, Circus Rides

Last updated by the developer 11 Aug 2025, 22:58 UTC.

45
playing (measured 21 Aug 2026, 20:54 UTC)
6,949,934
lifetime visits
67%
liked (300 👍 / 149 👎)
889,161
favourites (127.9 per 1k visits)
8 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4510474.510 August 2026 — 104 players21 August 2026 — 45 players10 August 202621 August 2026
2 measurements spanning 11 days, net -59. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–113 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5445-59
10 Aug 2026, 14:30104first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Coil
90 R$
JetPack
70 R$
Magic Carpet
60 R$
Grapple Hook
45 R$
Gravity Coil
40 R$
Speed Coil
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,567,077 · 100.0% win
You Win · progression1,506,513 · 76.3% win
Collect All Mangoes · collection225,540 · 9.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6713 August 2026 — 67 % liked21 August 2026 — 67 % liked23 August 2026 — 67 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:0667no change
21 Aug 2026, 20:5467no change
13 Aug 2026, 23:0567first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.