Cave Game [Alpha]
A Roblox experience owned by Scuffed Goobers.
AdventureENroguelikemininglethal-company-inspired
Description (written by the developer; not a statement by this register)
!!THE WIN BADGE IS CURRENTLY UNOBTAINABLE. IT WILL BE IN A FUTURE UPDATE. FOR NOW, ENJOY THE ALPHA VERSION OF THE GAME!! A lethal-like game where you explore abandoned sites and find scrap to sell for upgrades or valuable tools to help you in your mining. The sites may have a few safety hazards, so be careful. Play alone or with friends. Remember, whatever you do, don't go bankrupt! This game is quite challenging, so expect to lose frequently. There are a ton of secrets in this game, so keep an eye out for those! (Medical insurance is only included if the job is completed) Console players and Mobile players may have issues playing this game; their support isn't fully finished If you find bugs, please report them to the communications server. Make sure to include details! There are bound to be tons. Keep in mind, this is a passion project, so the development cycles are based on wanting to work on the game And, of course, inspired by Lethal Company, created by Zeekers! 🏆
Last updated by the developer 31 Jul 2026, 06:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 08:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.