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Get High!

Get High!

A Roblox experience owned by The Pocket Studios.

ObbyENclimbingchaosplatformer

Description (written by the developer; not a statement by this register)

🌿 Welcome to Get High! 🌿 The wildest climbing chaos on Roblox is here. Stacklets rise, Globs fly, and only one can claim the crown as Your Highness! A bizarre tower of floating platforms grows higher and higher. You’ll need to jump, scramble, and maybe sabotage a few friends to stay on top. Use over 25+ unique Globs to boost yourself, swap places, trip others, or trigger total mayhem. 🏆 Climb smart, climb weird, climb fast, but don’t fall behind. 💨 Features: • Fast-paced climbing gameplay with dynamic platform spawns • Over 25 Globs with powers to launch, lift, phase, swap, slow, shrink, and more • Unique map themes and modes keep it fresh • Puzzle quests to unlock secrets and exclusive items • Leaderboards, cosmetics, daily rewards, and more • Just pure, chaotic fun. Just Remember 🎉 If you had fun, you won.

Last updated by the developer 28 Jun 2026, 22:27 UTC.

0
playing (measured 11 Aug 2026, 10:52 UTC)
14,815
lifetime visits
73%
liked (88 👍 / 32 👎)
250
favourites (16.9 per 1k visits)
8 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Daily Bankroll
2,499 R$
Gravity Gulp
949 R$
VIP
749 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

25 stud High Club · progression2,687 · 0.00% win
100 stud High Club · progression2,251 · 0.00% win
50 stud High Club · progression1,751 · 0.00% win
400 Stud High Club · progression1,220 · 0.00% win
200 Stud High Club · progression1,066 · 0.00% win
600 Stud High Club · progression1,003 · 0.00% win
300 Stud High Club · progression803 · 0.00% win
300 Stud High Club: 16-Players · other664 · 0.00% win
100 stud High Club: 16 Players · other664 · 0.00% win
500 Stud High Club · progression526 · 0.00% win
600 Stud High Club: 16-Players · other499 · 0.00% win
Early Bird Heights (Unavailable) · welcome201 · 0.00% win
4000 Stud High Club · progression17 · 0.00% win
20000 Stud High Club: 16-Players · progression11 · 0.00% win
18000 Stud High Club · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.