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Sleepover (STORY)

Sleepover (STORY)

A Roblox experience owned by KHiDR Studios.

Story & narrativeENstorysleepoverroleplay

Description (written by the developer; not a statement by this register)

Sleepover (STORY) Sorry for the inconvenience, If you had purchased the revive and want a refund, please join the group to submit a refund in the group wall. Scripter/Builder: COMBOPANDA212323 Thumbnail Artist: nashwani14 This game was inspired by Overnight [Story] by monkletpox Sound Effects from: Overnight [Story] by monkletpox (didnt know where to find good sound effects so i got them from overnight)

Last updated by the developer 9 Aug 2026, 23:11 UTC.

0
playing (measured 19 Aug 2026, 19:00 UTC)
14,351
lifetime visits
72%
liked (21 👍 / 8 👎)
39
favourites (2.7 per 1k visits)
8 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 19:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MedKit
41 R$
Flashlight
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Sleepover (STORY)! · welcome8,950 · 0.00% win
Monster Ending · progression254 · 0.00% win
Bad Ending · progression86 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727573.519 August 2026 — 75 % liked8 September 2026 — 72 % liked19 August 20268 September 2026
2 measurements spanning 20 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 19:0272-3
19 Aug 2026, 19:0075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.