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the squid zone

the squid zone

A Roblox experience owned by squidlet.

Social & hangoutENhangoutexplorationsocial

Description (written by the developer; not a statement by this register)

[play the new and improved sequel here: https://www.roblox.com/games/112637187462434/the-squid-lands] the squid zone is a hangout/exploration game where you simply socialize and chill. there are gears to collect, locations to explore, badges to obtain, and obbies to complete. content is always being added, if you have a suggestion, please leave it in the group wall! if you are playing on PC, press F to sit, and E to continue dialogue. (has vr support) (Someone breaking TOS? Type '/votekick [username]' to initiate a votekick against the user.)

Last updated by the developer 16 Nov 2025, 02:56 UTC.

0
playing (measured 18 Aug 2026, 17:22 UTC)
349
lifetime visits
100%
liked (7 👍 / 0 👎)
8
favourites (22.9 per 1k visits)
9 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

met the squid · other20 · 0.00% win
met a dev · social17 · 0.00% win
easy obby · progression16 · 0.00% win
lone dweller · progression6 · 0.00% win
hard obby · progression4 · 0.00% win
witch's brew · collection3 · 0.00% win
very hard obby · progression2 · 0.00% win
a chill time · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.