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ESCAPE the WALL Obby!!

ESCAPE the WALL Obby!!

A Roblox experience owned by The Wall Experience.

ObbyENwall obstaclelucky blockpremium perks

Description (written by the developer; not a statement by this register)

ESCAPE the WALL Obby!! PREMIUM BENEFITS: - Premium Chat Tag - Premium Icon above head - Half wait on Rare Purple Luckyblock 👍 Thumbs up if you enjoyed the game! ⭐ Favorite if you really enjoyed the game! 🎉 Finish for a special surprise! 🎉

Last updated by the developer 24 Jan 2025, 14:51 UTC.

0
playing (measured 10 Aug 2026, 20:48 UTC)
9,609,965
lifetime visits
73%
liked (2,027 👍 / 761 👎)
928,360
favourites (96.6 per 1k visits)
9 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Web Slinger
689 R$
Rainbow Carpet
499 R$
NUKE ROOM!
399 R$
BAT Wings
399 R$
Laser Gun
359 R$
Steampunk Glove
333 R$
Ice Dragon Slaying Sword
279 R$
Freeze Rays
259 R$
Rainbow Coil
159 R$
[PRO!] VIP
109 R$
Gravity Coil
100 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The Game · welcome5,468,358 · 0.00% win
Finished the Game · progression2,233,800 · 0.00% win
Maze · progression620,740 · 0.00% win
Disappearing Stairs · secret241,919 · 0.00% win
Easy Obby · progression220,286 · 0.00% win
PICK OBBY · progression150,830 · 0.00% win
Hard Obby · progression147,616 · 0.00% win
Medium Obby · progression106,808 · 0.00% win
Impossible Obby · progression90,432 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:3473no change
13 Aug 2026, 20:3373first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.