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ADRENALINE [DONATIONS]

ADRENALINE [DONATIONS]

A Roblox experience owned by ADRENALINE Developers.

OtherENclosed playtestdonation requestcommunity server

ADRENALINE [DONATIONS] is an 'other' genre Roblox experience created on 2024-08-09. The game currently has 0 players online. It has accumulated 891,714 lifetime visits and 23,709 favorites. The title holds an 83% like percentage. The experience is currently closed for a temporary playtest period.

Description (written by the developer; not a statement by this register)

⚠️ ADRENALINE is currently closed. We have a donations page open, for anyone interested in supporting our vision. Donating may reward you with additional benefits on other platforms! Join our community server to learn more. FAQ Q: Why is ADRENALINE closed? A: ADRENALINE was open for a temporary playtest. It allowed us to learn more about the market, our community, and what we can refine going forwards. Don't worry, we'll reopen soon! Q: Why can't ADRENALINE remain open? A: If we kept the game open, we would not be able to roll out updates consistently enough to retain our playerbase. Essentially, ADRENALINE needs some more time in the oven before we can take on a recurring-update release model. Q: Where can I keep up with ADRENALINE's development? A: We have a community server where we interact with our followers, share development progress and hang out! If you're interested, it is listed on this very experience page. As we receive more questions, we will expand upon this FAQ. ♥️

Last updated by the developer 7 Aug 2026, 15:47 UTC.

0
playing (measured 13 Aug 2026, 19:37 UTC)
891,714
lifetime visits
83%
liked (6,193 👍 / 1,297 👎)
23,694
favourites (26.6 per 1k visits)
9 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 19:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Donator · other3,116 · 0.00% win
Supporter · other54 · 0.00% win
Sponsor · other17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:3483no change
24 Aug 2026, 16:3383no change
14 Aug 2026, 16:3183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.