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Trust Nobody

Trust Nobody

A Roblox experience owned by ChainLemonade Studios.

HorrorENhorrorstorymultiple endings

Trust Nobody is a horror experience created on August 9, 2024. It has accumulated 4,142,939 lifetime visits and 123,424 favorites. The title holds a 71 percent like percentage. Currently, zero players are active in the game. The description references multiple genres including adventure and tycoon elements alongside horror themes.

Description (written by the developer; not a statement by this register)

The title says enough... just.. Trust.. NoBody.. 🎁 Join the ChainLemonade Studios group for a free in-game PET! 🎁 🔊 Play with the sound up for the best experience! 🔊 ✨ Can you get all TWO endings? Play again to win both badges! ✨ 👍 Be sure to like and favorite this game if you enjoyed it! ⭐ 🛒 Struggling to survive? Check out the store for some helpful perks to help you survive! 🛒 Horror, Terror, Scary, Creepy, Adventure, Adopt, Summer, Valentines, Pet, obby, tycoon, fun, story, poppy, robbery, cops, break in, camping, Jenna

Last updated by the developer 26 May 2026, 05:36 UTC.

0
playing (measured 10 Aug 2026, 14:01 UTC)
4,142,939
lifetime visits
71%
liked (5,741 👍 / 2,354 👎)
123,382
favourites (29.8 per 1k visits)
9 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💛 Infinite Lives
699 R$
👹 Be the Monster
599 R$
⭐ Be the Train Conductor
499 R$
💖 Extra Health
299 R$
💟 Med Kit
250 R$
🐉 Pet Dragon
199 R$
🌈 Supreme Sword
150 R$
🚀 Rocket Shoes
149 R$
🔦 Flashlight
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,637,789 · 0.00% win
Good Ending · progression5,581 · 0.00% win
Bad Ending · progression4,541 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:0771no change
14 Aug 2026, 03:0671first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.