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sover bad game

sover bad game

A Roblox experience owned by Magi Productions.

AdventureENanimeaction combatearly access

Description (written by the developer; not a statement by this register)

❗ A 'Magi: The Labyrinth of Magic' inspired game. 🛠️ Please note: The game is in a very early stage of development PC Controls: [Inventory] - ` [Grip] - B [Carry] - V [Dash] - Q [Wall Run] - Sprint and look in the direction you want to move [Blockk/Parry] - F [Sprint] - W + Shift [M1 Attack] - Right Click [Critical Strike] - R [Feint] - Right Click + Left Click [Sub-Mode] - J [Djinn Equip] - G Console Controls: [Inventory] - DPadDown [Grip] - ButtonR1 + ButtonB [Carry] - ButtonR1 + ButtonY [Dash] - ButtonB [WallRun] - Sprint and look in the direction you want to move [Block/Parry] - ButtonR2 [Sprint] - ButtonL3 [Light Attack] - ButtonX [Critical Strike] - ButtonY [Tool Switch] - ButtonR1 (Forward) | ButtonL1 (Backward) [Sub-Mode] - DPadDown [Djinn-Equip] - R2 + Triangle Join our community Discord (link in the description)!

Last updated by the developer 10 Aug 2026, 20:04 UTC.

0
playing (measured 12 Aug 2026, 15:23 UTC)
40,260
lifetime visits
75%
liked (174 👍 / 58 👎)
353
favourites (8.8 per 1k visits)
9 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation!!!!
800 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7515 August 2026 — 75 % liked25 August 2026 — 75 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:3375no change
15 Aug 2026, 20:2175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.