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πŸ€ Basketball RNG

πŸ€ Basketball RNG

A Roblox experience owned by VWorks Studio.

SportsENRNG mechanicsCard collection1v1 PvP

πŸ€ Basketball RNG is a sports experience created on 2024-08-09. It has accumulated 15,403,228 lifetime visits and 54,961 favorites. The title holds a 98% like percentage. Currently, zero users are playing. The game focuses on collecting basketball player cards and competing in shootouts.

Description (written by the developer; not a statement by this register)

Welcome to Basketball RNG! Collect your favorite Basketball player cards, then compete in thrilling basketball shootouts against other players to prove your skills and dominate the leaderboard. How to Play Basketball RNG: πŸ”„ Click the "Roll" button to get 100+ Basketball Player cards πŸ’Έ Sell your duplicates for cash πŸ€ Play against others in 1v1 shootouts πŸ€ Roblox Premium users get a Luck multiplier! Disclaimer This game is independently developed and managed by Brockodile, without the involvement of any external companies. Tags: Basketball

Last updated by the developer 5 Dec 2025, 19:05 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
15,403,228
lifetime visits
98%
liked (146,231 πŸ‘ / 2,695 πŸ‘Ž)
54,931
favourites (3.6 per 1k visits)
9 August 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
800 R$
Double Luck
399 R$
Fast Roll
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester Β· other286,208 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9813 August 2026 β€” 98 % liked23 August 2026 β€” 98 % liked2 September 2026 β€” 98 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0498no change
23 Aug 2026, 17:4598no change
13 Aug 2026, 17:3898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.