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kill people with hammers

kill people with hammers

A Roblox experience owned by pаuk.

SimulatorENfirst-personhammer combatphysics-based

Description (written by the developer; not a statement by this register)

controls first person- equip hammer throwing thrower MouseButton1Click = throw hammer KeyCode W = move forawrd KeyCode S - backward KeyCode D - go right KeyCode A = go to your left side escape Button - Roblox Menu KeyCode T = Left Handed mode foR LEft handed users KeyCode E = Interact (With Doors and stuff liek that) KeyCode X = Play Tunes (IF YOU ARE ALLOWED TO) inspired by raland simulator by zytris

Last updated by the developer 18 Apr 2025, 13:35 UTC.

0
playing (measured 13 Aug 2026, 14:22 UTC)
480
lifetime visits
94%
liked (16 👍 / 1 👎)
17
favourites (35.4 per 1k visits)
9 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome · welcome84 · 0.00% win
perish · other75 · 0.00% win
??? · secret4 · 0.00% win
Truth · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9421 August 2026 — 94 % liked20 September 2026 — 94 % liked21 August 202620 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Sept 2026, 17:2394no change
21 Aug 2026, 07:0694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.