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Harvest Haven! πŸ§‘β€πŸŒΎπŸŒΎ

Harvest Haven! πŸ§‘β€πŸŒΎπŸŒΎ

A Roblox experience owned by HH @Enchantment Games.

TycoonENfarmingsimulationcustomization

Description (written by the developer; not a statement by this register)

Welcome to Harvest Haven! 🌾 In this game, your given the task to build, expand and customize your dream farm! 🌻 πŸ’§ Raindrops – Plant and nurture seeds to grow a variety of crops! πŸ₯•πŸ… πŸ’° Barn Bucks – Use your earnings to place items like walls, decorations, and more to build and customize your farm! 🚜 How to Play: Plant & Grow: Use Raindrops to plant seeds and watch your crops flourish! 🌱 Harvest & Trade: Harvest your grown crops and trade them for Raindrops and Barn Bucks. πŸ’§πŸ’° Expand & Decorate: Use your Barn Bucks to buy new items and expand your farm, making it bigger and better! 🏑✨ 9 Unique Seeds to grow! 🌱 14 Items to build with! πŸ› οΈ Frequent Updates! ⚑ Made By: Enchantment Games Founded by: VisuallyFX

Last updated by the developer 18 Apr 2025, 00:10 UTC.

0
playing (measured 21 Aug 2026, 05:31 UTC)
6,240
lifetime visits
59%
liked (13 πŸ‘ / 9 πŸ‘Ž)
27
favourites (4.3 per 1k visits)
9 August 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 05:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
350 R$
Instant Harvest
200 R$
Track Star
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Item Placed! Β· other1,860 Β· 0.00% win
First Trade! Β· other477 Β· 0.00% win
Tutorial Completed! Β· welcome358 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.