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Be a Pirate

Be a Pirate

A Roblox experience owned by Serunite Squared.

SimulatorENnaval combatprogressionpet/egg system

Be a Pirate is a simulator experience created on 2024-08-09. It has accumulated 2,368,109 lifetime visits and 39,882 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The description highlights mechanics involving size gain, coin earning, and skin unlocks.

Description (written by the developer; not a statement by this register)

If you don't like being exploded, private servers are free! 💥BE A PIRATE 💥 - Run over Islands & Treasure Chests to Gain Size - Shoot other Ships to earn Coins (and get stronger) - Open Eggs to unlock unique Pirate Skins Premium benefits: Premium players get +100 starting Coins New updates weekly! Follow the game so you don't miss out! LIKE, FAVORITE, and JOIN the group for FREE +1,500 SIZE

Last updated by the developer 10 May 2026, 09:30 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
2,368,109
lifetime visits
81%
liked (2,989 👍 / 717 👎)
39,873
favourites (16.8 per 1k visits)
9 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Lucky Hatch
545 R$
VIP
399 R$
Triple Hatch
295 R$
Lucky Hatch
245 R$
Double Coins
199 R$
Auto Hatch
99 R$
Skip Egg Hatch Animation
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A Pirate's life for me! · other1,373,489 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.