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⚒️MineBloxer🗺️

⚒️MineBloxer🗺️

A Roblox experience owned by Mineverse Community.

Sandbox & buildingENminecraft-clonesurvival-craftingadmin-pass-scam

Description (written by the developer; not a statement by this register)

WELCOME TO Minecraft, but in Roblox! - Explore the world - Team up or join forces! - Attack, craft, build! - Show off your creativity in your builds! Controls: W, A, S, D = Walk F = Increase chunks (vision) E = Inventory Q = Throw things Right Click = Place blocks or open objects (chest, table, oven) Left Click = Attack Prize: Whoever reaches 10080 minutes first wins the FREE Owner Admin Pass Fun Facts: 🗿❗ - If you buy a GamePass higher than what you want, you can get the other commands higher than the GamePass that - You can't find the passes here, but you can find them inside the game (and they do work) - 😯 If you buy a private server, "Admin" is included

Last updated by the developer 8 Apr 2026, 19:43 UTC.

0
playing (measured 23 Oct 2026, 03:45 UTC)
30,561
lifetime visits
88%
liked (60 👍 / 8 👎)
99
favourites (3.2 per 1k visits)
10 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 03:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Destroye Admin (VERY OP)
4,500 R$
Owner Admin
799 R$
Serve patrol
499 R$
Admin Commands
299 R$
Mod Admin
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To MineBloxer · welcome7,347 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.