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[🎉RELEASE] Anime Card RNG

[🎉RELEASE] Anime Card RNG

A Roblox experience owned by Anime Card RNG X Boss Studio.

SimulatorENanimecard collectionluck-based RNG

Anime Card RNG is a simulator experience created on 2024-08-10. It has accumulated 1,524,610 lifetime visits and 3,766 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description highlights features including over 150 cards, prestige systems, and duel mechanics.

Description (written by the developer; not a statement by this register)

NEW FREE CODE AT 6.000 LIKES! JOIN THE GROUP FOR +2 LUCK PERMANENTLY Premium players have a whole list of benefits you can check in the game. 🎲 Unlock Epic Cards and duel against powerful enemies and even your friends! ⭐ Flashy Visual Effects when fighting! ✨ OVER 150+ CARDS AND OVER 500+ VARIATIONS! 🏆Prestige and Upgrade your Prestige Tree 🌟 Exclusive Drops! Chance to score rare versions of cards! 🍀 Luck Power! Craft artifacts and earn mystical potions to maximize your luck! 🏅 Climb the ladder of Heavens Arena to earn items to help you! 🥊 Your Adventure Awaits! Dive into our RPG-style card battles. Conquer bosses and obtain their cards for yourself! Anime Card RNG Credits: Higoshi, Kamiyata, Cytra_s, Zombie, ThatUTube

Last updated by the developer 4 Mar 2026, 17:23 UTC.

0
playing (measured 10 Aug 2026, 22:20 UTC)
1,524,610
lifetime visits
92%
liked (6,234 👍 / 556 👎)
3,770
favourites (2.5 per 1k visits)
10 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated Snake Ninja · progression22,872 · 23.8% win
Defeated Compass Demon · progression12,050 · 9.5% win
Defeated Darkbeard · progression9,166 · 4.8% win
Defeated Almighty Shinobi · progression1,711 · 0.00% win
Defeated Paths Eren · progression1,555 · 4.8% win
Defeated Diavolo · progression866 · 0.00% win
Defeated Valentine · progression727 · 0.00% win
Defeated White Cobra · progression676 · 0.00% win
Defeated Demon Hybrid · progression624 · 0.00% win
Defeated Flamingo · progression616 · 0.00% win
Defeated Monkey Titan · progression593 · 0.00% win
Defeated Toru · progression0 · 0.00% win
Defeated Kira · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:2292no change
24 Aug 2026, 12:0592no change
14 Aug 2026, 12:0492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.