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Jackeryz Hidetopia!

Jackeryz Hidetopia!

A Roblox experience owned by Jackeryz Campfire.

Social & hangoutENhide and seeksocialcommunity

Description (written by the developer; not a statement by this register)

The main game for all Jackeryz/Jackstar hide & seeks!

Last updated by the developer 10 Aug 2026, 18:08 UTC.

1
playing (measured 10 Aug 2026, 18:35 UTC)
38,933
lifetime visits
93%
liked (156 👍 / 12 👎)
168
favourites (4.3 per 1k visits)
10 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Highlight Jack
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Da Rules! · other154 · 0.00% win
Puzzle One Completed · progression63 · 30.8% win
Minesweeper - Easy · progression45 · 0.00% win
Minesweeper - Medium · progression27 · 0.00% win
Minesweeper - Hard · progression19 · 0.00% win
Minesweeper - Extreme · progression9 · 0.00% win
Minesweeper - Impossible · other2 · 0.00% win
Hide & Seek Champion! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.516 August 2026 — 92 % liked26 August 2026 — 92 % liked5 September 2026 — 93 % liked16 August 20265 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 02:1793+1
26 Aug 2026, 02:1792no change
16 Aug 2026, 02:1692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.