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MALICE [LEGACY][INSPIRE 2024 πŸ₯ˆ]

MALICE [LEGACY][INSPIRE 2024 πŸ₯ˆ]

A Roblox experience owned by Gearwork's Studios.

AdventureENgamejamactiontime-management

Description (written by the developer; not a statement by this register)

This game was made in 3 days for Inspire 2024 gamejam. If there was a bug with your experience please report it in our community server. Time is money, and money is root of evilness. Time is your money, each level you finish you get money depending on the time you had remaining. Keybinds: M1 - Sword Attack Space - Roll/Dodge Credits: BigUniverses - Scripting ItzMrRatsP - Scripting, UI Bones - Buildings, Lighting Stefano - Buildings, Models, Lighting Blou - Animations

Last updated by the developer 16 May 2026, 07:17 UTC.

0
playing (measured 13 Aug 2026, 03:17 UTC)
514
lifetime visits
82%
liked (28 πŸ‘ / 6 πŸ‘Ž)
15
favourites (29.2 per 1k visits)
10 August 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Mega Donation
10,000 R$
Medium Donation
1,000 R$
Small Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Egg 2 Β· collection29 Β· 0.00% win
Egg 1 Β· collection9 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.