MALICE [LEGACY][INSPIRE 2024 π₯]
A Roblox experience owned by Gearwork's Studios.
AdventureENgamejamactiontime-management
Description (written by the developer; not a statement by this register)
This game was made in 3 days for Inspire 2024 gamejam. If there was a bug with your experience please report it in our community server. Time is money, and money is root of evilness. Time is your money, each level you finish you get money depending on the time you had remaining. Keybinds: M1 - Sword Attack Space - Roll/Dodge Credits: BigUniverses - Scripting ItzMrRatsP - Scripting, UI Bones - Buildings, Lighting Stefano - Buildings, Models, Lighting Blou - Animations
Last updated by the developer 16 May 2026, 07:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 03:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.