Neohex [Singleplayer Obby]
A Roblox experience owned by Neohex.
ObbyENsingleplayersci-fidemo
Description (written by the developer; not a statement by this register)
📖 PLEASE READ: This is a demo. If there's enough support and interest, we will work on a full-fledged game exploring the depths of Neohex Labs. We're a small indie dev group, so be sure to favorite, thumbs-up, and JOIN NEOHEX TODAY: https://www.roblox.com/communities/6388858/Neohex#!/about 🥇 1ST PLACE WINNER in the Roblox Inspire 2024 Challenge for Global Citizenship! 📜 Neohex Labs has been at the forefront of modern-day technology for years, supplying high-tech goods to millions. Now, they're testing their latest innovation to scrap the last hurdle to their progress and inventing: time itself. Will you make it through testing, in this singleplayer obby? This game is a demo with plans for more levels, lore, & gameplay in future updates. ❤️ Thumbs-up the game to show support for future updates (and join the Neohex group, too!) It'd mean a lot :)
Last updated by the developer 6 Apr 2026, 20:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 09:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 15:31 | 85 | no change |
| 15 Aug 2026, 15:08 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.