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Neohex [Singleplayer Obby]

Neohex [Singleplayer Obby]

A Roblox experience owned by Neohex.

ObbyENsingleplayersci-fidemo

Description (written by the developer; not a statement by this register)

📖 PLEASE READ: This is a demo. If there's enough support and interest, we will work on a full-fledged game exploring the depths of Neohex Labs. We're a small indie dev group, so be sure to favorite, thumbs-up, and JOIN NEOHEX TODAY: https://www.roblox.com/communities/6388858/Neohex#!/about 🥇 1ST PLACE WINNER in the Roblox Inspire 2024 Challenge for Global Citizenship! 📜 Neohex Labs has been at the forefront of modern-day technology for years, supplying high-tech goods to millions. Now, they're testing their latest innovation to scrap the last hurdle to their progress and inventing: time itself. Will you make it through testing, in this singleplayer obby? This game is a demo with plans for more levels, lore, & gameplay in future updates. ❤️ Thumbs-up the game to show support for future updates (and join the Neohex group, too!) It'd mean a lot :)

Last updated by the developer 6 Apr 2026, 20:10 UTC.

0
playing (measured 12 Aug 2026, 09:38 UTC)
65,742
lifetime visits
85%
liked (1,268 👍 / 223 👎)
3,009
favourites (45.8 per 1k visits)
10 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Lab Subject · other31,733 · 100.0% win
Time · other6,842 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:3185no change
15 Aug 2026, 15:0885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.