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Summon Things RNG

Summon Things RNG

A Roblox experience owned by Blue Lime Games.

SimulatorENRNGidlecollection

Description (written by the developer; not a statement by this register)

Treasure and trash alike have disappeared beyond our world and it's up to you to summon them back. Join the group for free Auto-Summon: https://www.roblox.com/groups/34773877/Blue-Lime-Games#!/about GAME FEATURES: - Cast your portal and test your luck to summon up to 350 unique items. - Sell your loot for riches beyond imagination - Buy 17 different portals to increase your luck and cast speed - Travel between zones to increase your luck and cast speed - Show off your rarest loot by displaying them around your character - Lucky Stars (2X luck for everyone) is between 22:00-24:00 (In game time) Inspired by: void fishing, Sol's RNG

Last updated by the developer 16 Nov 2025, 18:15 UTC.

0
playing (measured 10 Aug 2026, 19:08 UTC)
39,049
lifetime visits
92%
liked (604 👍 / 54 👎)
3,226
favourites (82.6 per 1k visits)
10 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple summon
199 R$
2X Coins
149 R$
Time Summoning Portal
149 R$
2X Summon Luck
125 R$
2X Summon Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Game! · welcome30,202 · 0.00% win
My First Summon · collection23,931 · 0.00% win
You fell · other9,430 · 0.00% win
Novice Summoner · progression2,141 · 0.00% win
Lucky · other1,749 · 0.00% win
Dedicated Summoner · other235 · 0.00% win
Mega Lucky · other66 · 0.00% win
Expert Summoner · other28 · 0.00% win
Master Summoner · collection5 · 0.00% win
Insanely Lucky · other1 · 0.00% win
Welcome.jpg · welcome0 · 0.00% win
Welcome.jpg · welcome0 · 0.00% win
Welcome.jpg · welcome0 · 0.00% win
Welcome.jpg · welcome0 · 0.00% win
Welcome.jpg · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked5 October 2026 — 92 % liked25 October 2026 — 92 % liked4 November 2026 — 92 % liked15 August 20264 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 02:3092no change
25 Oct 2026, 02:2392no change
5 Oct 2026, 02:2192no change
15 Aug 2026, 20:3892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.