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🦺 Ground Crew Simulator Ultimate [UPDATE]

🦺 Ground Crew Simulator Ultimate [UPDATE]

A Roblox experience owned by Unlimited Studios | Official.

SimulatorENairport operationsvehicle simulationmultiplayer collaboration

🦺 Ground Crew Simulator Ultimate [UPDATE] is a simulator experience created on 2024-08-10. It has recorded 1,990,765 lifetime visits and 8,943 favorites. The current like percentage stands at 54, with zero players currently active.

Description (written by the developer; not a statement by this register)

🌐 Welcome to Ground Crew Simulator Ultimate! Step into the shoes of an airport ground crew member and experience the dynamic world of airport operations. From guiding aircraft to handling luggage, refueling jets, and ensuring everything runs smoothly, you'll manage all the essential tasks that keep flights on schedule. Collaborate with other players in a bustling, interactive environment to ensure timely take-offs and landings! 🏷️ IGNORE: #GroundCrewSimulator #Aviation #GroundCrew #Airport #Flight #AirportManagement #Plane #Planes #Ryanair #RobloxAviation #AirportLife #Airport #AirportGame #FlightSimulator Please note that our game is not affiliated with any airline. Credits: PROP, All the ground crew vehicles. Alesi Tech, Airport & Planes. We give them full credit for their work. © Ground Crew Simulator 2025. All rights reserved. ⚠️ This game is archived and will likely not be worked on in the future. Systems may be old and dysfunctional.

Last updated by the developer 10 Feb 2026, 16:13 UTC.

0
playing (measured 10 Aug 2026, 21:16 UTC)
1,990,765
lifetime visits
54%
liked (1,637 👍 / 1,394 👎)
8,943
favourites (4.5 per 1k visits)
10 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000 Robux – Ultra Donation
1,000 R$
500 Robux – Mega Donation
500 R$
Military Police
349 R$
250 Robux – Super Donation
250 R$
100 Robux – Normal Donation
100 R$
50 Robux – Small Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met SzymonNL14! · social124 · 0.00% win
You met Theo_Gamer112! · social8 · 0.00% win
You met Dln! · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5414 August 2026 — 54 % liked24 August 2026 — 54 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:3454no change
14 Aug 2026, 09:3354first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.