Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
abuelo

abuelo

A Roblox experience owned by dunderfart.

Fighting & PvPENboss fighttime manipulationparry mechanic

Description (written by the developer; not a statement by this register)

Submission for the ROBLOX Inspire 2024 Challenge (https://devforum.roblox.com/t/roblox-inspire-2024-challenge/3104238). SUMMARY: Your character (Mort, the mushroom) is fighting for his life against a time-controlling deity known as "Abuelo." If Mort wins, he is no longer subject to the effects of passing time and can live forever in peace. The remaining timer is your health, if it hits zero, you lose. Parrying restores some timer so you can keep the fight going. There are four phases, each one introducing a new mechanic: 1: Simple hand attacks 2: Spinning clock face on the stage 3: Falling objects 4: Max timer of 1:00 Beating the game awards you with a badge for your efforts! Good luck everyone. CREDITS: Scripting: Piptendo, Spoofify Modeling, Animating, UI Assets: tommytherock Music, Sound Assets: phr3tt

Last updated by the developer 17 Apr 2026, 04:07 UTC.

0
playing (measured 27 Aug 2026, 01:18 UTC)
327
lifetime visits
84%
liked (16 👍 / 3 👎)
8
favourites (24.5 per 1k visits)
11 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 01:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Winner · progression21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.