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PROJECT: LASER TAG

PROJECT: LASER TAG

A Roblox experience owned by Tag Studio Presents.

ShooterENlaser tagteam-basedshooter

Description (written by the developer; not a statement by this register)

Welcome to PROJECT: LASER TAG 🔫! Immerse yourself in a FUN Laser Gun FPS with your friends! Can you beat the enemies and WIN the victory for your team? 🤔🏆 - 🖥️ CONTROLS (PC & Mobile!) 🖥️- [Shift or Mobile Button]: Sprint [F or Mobile Button]: Dash/Roll [Left Mouse or Mobile Button]: Shoot [R or Mobile Button]: Reload [Q]: Unlock Mouse Make sure to join the group! We are taking suggestions from YOU and adding them into the game to make it as fun as possible for everyone! ❤ Give the game a LIKE and FAVORITE the game if you had fun! 👍🌟 Shutdown = UPDATE ❗

Last updated by the developer 16 Jun 2026, 13:46 UTC.

0
playing (measured 14 Aug 2026, 18:53 UTC)
5,451
lifetime visits
84%
liked (36 👍 / 7 👎)
26
favourites (4.8 per 1k visits)
11 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 18:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
129 R$
Ice Pistol
49 R$
Galaxy Rifle
39 R$
Magma Rifle
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,063 · 0.00% win
Meet The Owner · social159 · 0.00% win
Meet The Co-Owner · social79 · 0.00% win
VIP · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.