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NEW ⏰ Rush Hour

NEW ⏰ Rush Hour

A Roblox experience owned by Rynappel.

TycoonENrestaurant managementco-op simulationrandom events

Description (written by the developer; not a statement by this register)

😋 Serve customers to keep the restaurant alive ⚡ Experience crazy EVENTS that help or hinder the restaurant 🔨 Purchase upgrades to work faster and last longer Rush Hour is about running a small business with friends. BUT, there's a twist. Random events occur that can either help or harm your restaurant. Serve, cook, clean, stock, upgrade, and fight for as long as you can. How long can you last the Rush Hour? Rush Hour is brand new, and bugs may occur! Please report them and suggest suggestions in the community server. 👍Like to support!

Last updated by the developer 13 May 2025, 10:58 UTC.

0
playing (measured 25 Sept 2026, 09:30 UTC)
6,324
lifetime visits
81%
liked (25 👍 / 6 👎)
37
favourites (5.9 per 1k visits)
11 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Sept 2026, 09:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Manager Access
400 R$
Double Wages
350 R$
Permanent Gun
300 R$
VIP
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

EVENT: Get Inspected · social1,436 · 0.00% win
EVENT: Meet a VIP · social1,421 · 0.00% win
EVENT: Get Robbed · social1,385 · 0.00% win
Self Defense · other34 · 0.00% win
Maximise Upgrades · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.