Sinister Pizzeria [HORROR]
A Roblox experience owned by the m devs.
HorrorENhorrormultiplayerstory
Sinister Pizzeria [HORROR] is a horror experience created on 2024-08-11. It supports up to 8 players. The game has accumulated 2,554,570 lifetime visits and 18,842 favorites. Current player count is 0. The like percentage stands at 76%. It features four endings and a shop for items.
Description (written by the developer; not a statement by this register)
Welcome to Sinister Pizzeria HORROR! Leave a LIKE 👍 + FAVORITE ⭐ for more! You’re working the late shift at Tung Sahur's Pizzeria, where strange things keep happening and rumors are spreading. From tough customers to creepy encounters, can you survive the night and uncover the truth? There are 4 endings! Try to get them all! 🤝 This game is multiplayer and can be played by up to 8 players at once! This game may be slightly difficult for new players—playing with friends or other people is recommended. 🛒 Check out the shop for fun items to prank your friends with! Credits: JJsStuff_1 --> Scripting CrowShade --> Music ⭐ Inspired by the Nightshift Experience and RCM Games. Similar to: Midnight Cleaners, Midnight Massacre, The Night Shift, Midnight Horror, Midnight Diner, Horror, Scary, Story, Midnight Cashiers, Midnight Terror, Midnight Station, Midnight Christmas
Last updated by the developer 12 Jan 2026, 16:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.