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Chained Up [2 - 4 Player Obby]

Chained Up [2 - 4 Player Obby]

A Roblox experience owned by Mr Ducky Studio.

ObbyENco-opparkourinspired by Chained Together

Chained Up [2 - 4 Player Obby] is an obby experience created on 2024-08-11. It has accumulated 25,167,404 lifetime visits and 730,496 favorites. Currently, 118 players are active. The game holds a 69% like percentage. It features mechanics inspired by Chained Together, including climbing, sprinting, and partner assistance.

Description (written by the developer; not a statement by this register)

🔗 - This game is inspired by the popular game Chained Together. 👍 - NEXT UPDATE AT 5000 LIKES! ⭐ - You can play with more than 4 players 📢 - Updates: - More Levels! - Free Collectable Wings to Glide! - Double Jump Gamepass! - Bug Fixes and Improvements! 🎮 - Controls: PC 🖱️ ------ Climbing: Jump or Hold Jump near an object to climb up! Sprint: Hold Shift to Sprint! Shiftlock: Press the "Ctrl" key! Hold "E" to pull up your partner after they fall! Mobile 📱 ---------- Climbing: Press or Hold the Jump button near an object to climb up! Sprint: Press or hold the "Sprint" button to Sprint! Hold the "Pull" Button to pull up your partner. 📢 - Stay tuned for more updates! 👍 - Leave a like and favorite for more updates! Tags: chained together, obby, hardest game, impossible, hardest obby, challenge, only up, 2 player obby, 4 player obby, 3 player obby

Last updated by the developer 15 Aug 2026, 17:57 UTC.

58
playing (measured 21 Aug 2026, 23:50 UTC)
25,299,554
lifetime visits
69%
liked (3,582 👍 / 1,603 👎)
735,956
favourites (29.1 per 1k visits)
11 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5811385.510 August 2026 — 75 players21 August 2026 — 112 players21 August 2026 — 113 players21 August 2026 — 109 players21 August 2026 — 58 players10 August 202621 August 2026
5 measurements spanning 11 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–121 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5058-51
21 Aug 2026, 22:50109-4
21 Aug 2026, 21:50113+1
21 Aug 2026, 20:54112+37
10 Aug 2026, 14:1775first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Troll Axe
499 R$
Wings
399 R$
Double Jump
199 R$
+ 10 Chain Length
149 R$
Push
149 R$
+ 5 Chain Length
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome17,799,908 · 100.0% win
You Won! · progression15,301 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6921 August 2026 — 69 % liked21 August 2026 — 69 % liked21 August 2026 — 69 % liked21 August 2026 — 69 % liked23 August 2026 — 69 % liked21 August 202623 August 2026
5 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:0069no change
21 Aug 2026, 23:5069no change
21 Aug 2026, 22:5069no change
21 Aug 2026, 21:5069no change
21 Aug 2026, 20:5469first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.