Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Chained Up [2 - 4 Player Obby]

Chained Up [2 - 4 Player Obby]

A Roblox experience owned by Mr Ducky Studio.

ObbyENco-opparkourinspired by Chained Together

Chained Up [2 - 4 Player Obby] is an obby experience created on 2024-08-11. It has accumulated 25,167,404 lifetime visits and 730,496 favorites. Currently, 118 players are active. The game holds a 69% like percentage. It features mechanics inspired by Chained Together, including climbing, sprinting, and partner assistance.

Description (written by the developer; not a statement by this register)

🔗 - This game is inspired by the popular game Chained Together. 👍 - NEXT UPDATE AT 5000 LIKES! ⭐ - You can play with more than 4 players 📢 - Updates: - More Levels! - Free Collectable Wings to Glide! - Double Jump Gamepass! - Bug Fixes and Improvements! 🎮 - Controls: PC 🖱️ ------ Climbing: Jump or Hold Jump near an object to climb up! Sprint: Hold Shift to Sprint! Shiftlock: Press the "Ctrl" key! Hold "E" to pull up your partner after they fall! Mobile 📱 ---------- Climbing: Press or Hold the Jump button near an object to climb up! Sprint: Press or hold the "Sprint" button to Sprint! Hold the "Pull" Button to pull up your partner. 📢 - Stay tuned for more updates! 👍 - Leave a like and favorite for more updates! Tags: chained together, obby, hardest game, impossible, hardest obby, challenge, only up, 2 player obby, 4 player obby, 3 player obby

Last updated by the developer 15 Aug 2026, 17:57 UTC.

58
playing (measured 21 Aug 2026, 23:50 UTC)
25,299,554
lifetime visits
69%
liked (3,715 👍 / 1,697 👎)
765,689
favourites (30.3 per 1k visits)
11 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5811385.510 August 2026 — 75 players21 August 2026 — 112 players21 August 2026 — 113 players21 August 2026 — 109 players21 August 2026 — 58 players10 August 202621 August 2026
5 measurements spanning 11 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–121 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5058-51
21 Aug 2026, 22:50109-4
21 Aug 2026, 21:50113+1
21 Aug 2026, 20:54112+37
10 Aug 2026, 14:1775first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Troll Axe
499 R$
Wings
399 R$
Double Jump
199 R$
Push
149 R$
+ 10 Chain Length
149 R$
+ 5 Chain Length
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome18,751,087 · 100.0% win
You Won! · progression16,590 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6921 August 2026 — 69 % liked21 August 2026 — 69 % liked21 August 2026 — 69 % liked21 August 2026 — 69 % liked23 August 2026 — 69 % liked2 September 2026 — 69 % liked12 September 2026 — 69 % liked22 September 2026 — 69 % liked2 October 2026 — 69 % liked12 October 2026 — 69 % liked22 October 2026 — 69 % liked1 November 2026 — 69 % liked21 August 20261 November 2026
12 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:3169no change
22 Oct 2026, 16:2369no change
12 Oct 2026, 16:2269no change
2 Oct 2026, 16:2169no change
22 Sept 2026, 16:1969no change
12 Sept 2026, 16:1769no change
2 Sept 2026, 16:1569no change
23 Aug 2026, 16:0069no change
21 Aug 2026, 23:5069no change
21 Aug 2026, 22:5069no change
21 Aug 2026, 21:5069no change
21 Aug 2026, 20:5469first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.