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Whitegarden: Clocktower | Roleplaying Game

Whitegarden: Clocktower | Roleplaying Game

A Roblox experience owned by Fragile Entertainment™.

RoleplayENsteampunksci-fifaction roleplay

Description (written by the developer; not a statement by this register)

[ Not a prioritized project. ] In the year 3368 temperatures around the Whitegarden city plummeted, all civilians and law moved to the center of the city where a large structure referred to as "The Clocktower" stood A few months after, masks referred to as "Steammasks" where developed to keep wearers warm outside of the city However with the development of these masks, people looking for power or freedom caught the opportunity and factions in the outer layers of the city started growing The year is currently 3370 and these factions have only solidified there place across the city [IN DEVELOPMENT] [ Style ] SCI-FI STEAMPUNK FANTASY

Last updated by the developer 26 Jul 2026, 19:59 UTC.

0
playing (measured 10 Aug 2026, 19:30 UTC)
6,000
lifetime visits
96%
liked (48 👍 / 2 👎)
72
favourites (12.0 per 1k visits)
11 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation Support
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lavender heart [LEGACY] · progression19 · 0.00% win
Pack Hunting [LEGACY] · other11 · 0.00% win
Furnace [LEGACY] · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.