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brick combiners [w.i.p]

brick combiners [w.i.p]

A Roblox experience owned by the brickiest group.

TycoonENmergingbrick buildingindie dev

Description (written by the developer; not a statement by this register)

a project im working on with my friends! it is inpired by a game called fruit mergers which is cool and i want you to play fruit mergers too! "Welcome to Brick Combiners! After 3 days in development, we hope it was worth the wait!" -AmongUs A game by: The brickiest group: "idk i just thought of a name" - AmongUs -AmongUs (lead developer and programmer) -valquix/kroma (lead builder) -Simon (Builder/Bad programmer/ideas maker) *probably the most annoying out of all* -Staf (Builder/Creators best friend lol) -Nooby (Useless guy): "hey path u forgor to add me :D" -Gwenpool (future ui designer) Description by: -Amongus and the one and only simon :3 erm actually val was here too Rival group: circle inc. i hate circles cubes are better (the creator of circle inc helped make the game)

Last updated by the developer 25 Apr 2026, 10:35 UTC.

0
playing (measured 18 Aug 2026, 15:01 UTC)
649
lifetime visits
100%
liked (13 👍 / 0 👎)
4
favourites (6.2 per 1k visits)
11 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

more speed! (permanent)
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Maxwell is a happy little boy! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.