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🗿Sigma Simulator

🗿Sigma Simulator

A Roblox experience owned by Giga Sigma Games.

SimulatorENgym trainingpet hatchingsigma meme culture

Sigma Simulator is a simulator experience created on 2024-08-12. It has accumulated 726,812 lifetime visits and 85,206 favorites. The game holds a 95% like percentage. Currently, zero users are playing. The description highlights training mechanics, pet hatching, and combat features.

Description (written by the developer; not a statement by this register)

🏋️ Train to Gain Power 🔥 Start weak and get Huge Muscles 🐶 Hatch Eggs for Pets 🗿 Fight Others and become the ULTIMATE SIGMA ✅ Invite friends for +10% power each ❤️ Like for more updates! Use these secret ingame codes: SecretCode, LikeForUpdates, and Play30MinsForPet Strong, Kamehameha, Spirit Bomb, Gym, Gigachad, Scythe, Training, Mewing, Push Up, Sigma

Last updated by the developer 26 Nov 2025, 01:24 UTC.

0
playing (measured 10 Aug 2026, 19:07 UTC)
726,812
lifetime visits
95%
liked (4,436 👍 / 238 👎)
85,199
favourites (117.2 per 1k visits)
12 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

⚫Owner Weight⚫
799 R$
🌌Void Weight🌌
499 R$
🏋️Auto Lift
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🗿Weak Sigma · other297,391 · 0.00% win
🗿You Played! · welcome230,348 · 100.0% win
🗿Beginner Sigma · other200,608 · 0.00% win
🗿Competitive Sigma · other83,995 · 0.00% win
🗿Strong Sigma · other38,145 · 0.00% win
🗿Master Sigma · other31,669 · 0.00% win
🗿Universal Sigma · other24,239 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:0795no change
14 Aug 2026, 18:0595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.