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🌹[UPD 3.5]🌹 RNG Strongest Hero

🌹[UPD 3.5]🌹 RNG Strongest Hero

A Roblox experience owned by Star Ocean 2024.

SimulatorENanimegachadungeon crawler

Description (written by the developer; not a statement by this register)

🥳 Welcome to RNG Strongest Hero 🥳 Roll classic aura anime characters and equip them to follow! Get the highest rarity anime units and hit varied dungeon worlds. ⚔️How to play⚔️ 🎲 Click the Roll button for incredible anime units 🗺️ Explore the dungeon map and fight against waves 🍀 Forge classic anime tools to boost your luck with 👑 Get the best units and conquer to become the anime lord 🌹[UPD 3.5] 🌹RNG Strongest Hero 1. Valentine’s Day Limited Character Added to Event Gacha. 2. Admin Abuse Event Enabled – Luck ×2 Today, Weekend Luck ×4 Fixing Game Vulnerabilities Caused by Trojan Viruses Compensation Code:bG4YC1 🏷Tags: RNG Hero, anime RNG, demon slayer, Naruto, ONE Piece, Dragon Ball, Bleach 🎉Code: RNGNewStart MerryChristmas HappyNewYear st4Yd6

Last updated by the developer 20 Jul 2026, 10:24 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
335,967
lifetime visits
93%
liked (2,662 👍 / 192 👎)
13,457
favourites (40.1 per 1k visits)
12 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:301first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Lucky
699 R$
Hero Slot
499 R$
VIP
399 R$
Pickup Range+
299 R$
Fast Roll
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to RNG's Strongest Heroes · welcome126,367 · 90.9% win
Encounter with the Rolling · other113,250 · 65.1% win
Meeting with the Rolling · other108,510 · 63.6% win
Rolling Star · other99,156 · 63.6% win
Discovering the Dark Side of the World · progression87,656 · 54.5% win
So Many Bones · collection85,985 · 54.5% win
I like Rolling · other84,512 · 55.8% win
I Will Become a Rolling Master · progression77,270 · 45.5% win
Are These Orc Relatives? · other71,687 · 27.3% win
Rolling Master · other67,842 · 27.3% win
Feels Weaker Than the Minions · other67,150 · 27.3% win
Oh, It’s a Clown · other64,422 · 27.3% win
What’s Your Relationship with the Green Clown? · other62,359 · 27.3% win
Such a Cute Minotaur · other60,469 · 18.2% win
You Can’t Scare Me · other56,902 · 9.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:3193no change
15 Aug 2026, 00:1693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.