Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Charlie The Steak

Charlie The Steak

A Roblox experience owned by L&G Studios: Back From The Dead.

OtherENstress reliefclickerremake

Charlie The Steak is an 'other' genre Roblox experience created on 2024-08-12. The game has recorded 2,178,682 lifetime visits and 3,028 favorites. Currently, zero users are playing. The experience holds a 40% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

A remake of a popular iOS app called Charlie, The Steak recreated in ROBLOX! Are you at school and that one teacher is constantly picking on you? Is your mother forcing you to do the chores again? Have your boss at work forced you to stay after hours? Are you just feeling angry all the time and you have an urge to just punch someone in the face? Well, we’ve got a perfect – almost non-violent – solution for you! We are proudly bringing you – the one and only – scapegoat called Charlie. Don’t worry, he’s not a real person nor he is a living creature. He is a steak! Made by : TheMario_1 and G0zBErRy The Original is made by the DynamicDust Team. *GAME MIGHT TAKE A LITTLE TO LOAD* *IF ANIMATIONS FLASH WHITE, REJOIN AND IT SHOULD FIX* VERSIONS : v1.0 (Release) - 9/4/24 v1.1 (Badges Fix) - 10/2/24 v1.2 (Pre-update) - 10/18/24 v1.3 (Medium Mode) - 10/22/24 v1.4 (Code Rework) - 11/7/24

Last updated by the developer 25 Sept 2025, 18:02 UTC.

0
playing (measured 11 Aug 2026, 07:34 UTC)
2,178,682
lifetime visits
40%
liked (660 👍 / 1,002 👎)
3,046
favourites (1.4 per 1k visits)
12 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:341first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Heyyyy. · other1,069,307 · 100.0% win
Burned! · other195,708 · 0.00% win
Sliced! · other195,502 · 0.00% win
My Eyes! · other194,629 · 0.00% win
Tender! · other194,311 · 0.00% win
Torched! · other191,404 · 0.00% win
In Half! · other189,322 · 0.00% win
Stretchy! · other188,280 · 0.00% win
Flattened! · other187,305 · 0.00% win
It Burns! · other185,288 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4014 August 2026 — 40 % liked24 August 2026 — 40 % liked3 September 2026 — 40 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:3640no change
24 Aug 2026, 08:4740no change
14 Aug 2026, 08:4640first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.