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(EMOTES!) Liên Blox Mobile (5v5)

(EMOTES!) Liên Blox Mobile (5v5)

A Roblox experience owned by Đẳng Tích Studio.

Fighting & PvPVIArena of ValorMOBA5v5

(EMOTES!) Liên Blox Mobile (5v5) is a fighting-pvp Roblox experience created on 2024-08-12. The game features 5v5 combat with characters from Arena of Blox. It has accumulated 1,623,184 lifetime visits and 1,808 favorites. Currently, 0 players are active. The title holds a 53% like percentage.

Description (written by the developer; not a statement by this register)

Arena of Blox (5v5) Game đối kháng bao gồm những vị tướng trong Liên Quân Mobile +Update 31: -Game giờ có Emotes -Yorn được buff Cảm ơn vì 1M+ người chơi! Mình sẽ làm lại hầu hết những tướng trong game này trong những update mới. +Lưu ý: Server shutdown = update mới

Last updated by the developer 12 Mar 2026, 09:35 UTC.

0
playing (measured 15 Aug 2026, 15:30 UTC)
1,623,184
lifetime visits
53%
liked (991 👍 / 887 👎)
1,816
favourites (1.1 per 1k visits)
12 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 15:304first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate 50
50 R$
Donate 10
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chào mừng đến bình nguyên vô tận · welcome929,602 · 100.0% win
Christmas 2024 (Đã kết thúc) · other11,259 · 0.00% win
Gặp nhà phát hành · other3,361 · 0.00% win
Halloween 2024 (Đã kết thúc) · other21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5315 August 2026 — 53 % liked25 August 2026 — 53 % liked4 September 2026 — 53 % liked14 September 2026 — 53 % liked24 September 2026 — 53 % liked4 October 2026 — 53 % liked24 October 2026 — 53 % liked15 August 202624 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 15:3353no change
4 Oct 2026, 15:3253no change
24 Sept 2026, 15:3153no change
14 Sept 2026, 15:3153no change
4 Sept 2026, 15:3153no change
25 Aug 2026, 15:3153no change
15 Aug 2026, 15:3053first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.