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Bridge Destroyer

Bridge Destroyer

A Roblox experience owned by BreadGames Community.

SimulatorENdestructionphysicshammer

Bridge Destroyer is a simulator experience created on August 12, 2024. The game currently has 57 players online. It has accumulated 17,273,901 lifetime visits and 178,220 favorites. The title holds a 93% like percentage. The description highlights mechanics involving breaking bridges and using explosives.

Description (written by the developer; not a statement by this register)

[💥] Bridge Destroyer - a simulation of destruction! Break into the bridge, smash everything with a hammer, blow up explosive bombs, and leave only ruins behind. Update: Bug Fixes [Apr 7] • StickBomb Fix. • Sound Fixes. • Tags: Destroy bridge, Bridge destroyer, bridge

Last updated by the developer 9 Aug 2026, 02:24 UTC.

57
playing (measured 10 Aug 2026, 14:08 UTC)
17,273,901
lifetime visits
93%
liked (24,953 👍 / 1,964 👎)
179,673
favourites (10.4 per 1k visits)
12 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:08104first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[💥OP] Nuke Grenade
199 R$
[💥OP] NUKE
179 R$
[✨] X2 Parts
149 R$
[💥] METEOR
119 R$
[💥] AirStrike
119 R$
[💥] Classic Rocket
99 R$
[✨] JETPACK
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,072,509 · 100.0% win
5 Minutes! · other3,730,366 · 100.0% win
15 Minutes! · other1,633,212 · 69.6% win
30 Minutes! · progression593,164 · 35.1% win
??? · other283,558 · 5.9% win
1,000 Parts · progression200,254 · 100.0% win
1 Hour! · other187,866 · 12.6% win
10,000 Parts · progression90,330 · 53.5% win
100K Parts · progression20,093 · 9.2% win
Halloween 2024 · other10,819 · 0.00% win
1M Parts · progression1,642 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 93 % liked12 October 2026 — 93 % liked22 October 2026 — 93 % liked1 November 2026 — 93 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:5093no change
22 Oct 2026, 17:4993no change
12 Oct 2026, 17:4893no change
2 Oct 2026, 17:4793no change
22 Sept 2026, 17:4793no change
12 Sept 2026, 17:3693no change
2 Sept 2026, 17:3593no change
23 Aug 2026, 17:1893no change
13 Aug 2026, 17:0793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.