[⚠️BETA] Rap & Donate 🎤💸
A Roblox experience owned by Rap & Donate.
MinigamesENrap battledonation mechanicbeta
Description (written by the developer; not a statement by this register)
🎤 Rap Battle: Enter the ultimate rap battle arena and showcase your rapping skills against other players. 💸 Earn Robux: Impress the audience with your rapping skills to receive donations! You can also earn Robux by selling clothing or game passes. Items for sale will automatically appear to players who wish to donate. ⚠️ Donation Details: Donations are processed through clothing and game pass sales, which may take up to a week to receive. The Robux amount displayed in-game reflects the price at the time of sale, but the amount you receive might be lower due to Roblox taxes. Check your pending Robux here: https://www.roblox.com/transactions ⭐ Support Us: This game is in beta feedback will be very appreciated, Also don’t forget to join our group for patch notes and more https://www.roblox.com/communities/34784873/Rap-Donate#!/a Game Design: The_game0maker1, X_unsupported (Roblox) Programming: Mohammedocs, CloudyD3v, PrankPlast (Roblox) Map & Models: Trolliverse101 (Roblox)
Last updated by the developer 23 Jul 2026, 21:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 13:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.