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The Convenience Store [HORROR]

The Convenience Store [HORROR]

A Roblox experience owned by Store Productions.

HorrorENhorrornight shiftjumpscare

Description (written by the developer; not a statement by this register)

You were able to get hired for night shifts down at your local convenience store. Little did you know, there would be more to it than it seemed... ⚠️ This game contains instances of flashing lights, loud noises, and jumpscares! If you are sensitive to this content, please do not play! ⚠️ 🎧 Headphones are recommended to experience the game's immersion in full effect. This game is inspired by The Convenience Store from Chilla's Arts. Please play the amazing indie game while also supporting the developers! Controls: PC: E to interact, Left Click to skip dialogue, D to switch cameras, space to exit cameras XBOX: Button X to interact, Button X to skip dialogue

Last updated by the developer 22 Sept 2025, 08:58 UTC.

0
playing (measured 11 Aug 2026, 18:17 UTC)
19,131
lifetime visits
71%
liked (46 👍 / 19 👎)
436
favourites (22.8 per 1k visits)
12 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Insane Donation
525 R$
Speed Boost
150 R$
Large Donation
125 R$
Medium Donation
55 R$
Small Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Shift 1 · other638 · 0.00% win
Shift 2 · progression368 · 0.00% win
CLARITY · other86 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.