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[UPDATE 25] FIRESTORM 2 🔥

[UPDATE 25] FIRESTORM 2 🔥

A Roblox experience owned by FireX Industries.

SimulatorENsimulationco-opfirefighting

[UPDATE 25] FIRESTORM 2 🔥 is a simulator experience created on 2024-08-12. The game currently has 93 players online. It has accumulated 6,253,961 lifetime visits and 59,874 favorites. The title holds an 82% like percentage. This data reflects the current state of the Roblox experience within the provided index fields.

Description (written by the developer; not a statement by this register)

LATEST UPDATE: - Summer QOL + Aircraft Step into the boots of a Wildland Firefighter alongside 29 other players and work together to combat raging, out of control wildfires. Outnumbered in every way possible, you'll need to work with limited resources, minimal support, and, most importantly, limited time. Experience the remastered version of the original FIRESTORM, re-created completely from the ground up. Play on the remastered original map, fight multiple fires, earn skill points, progress through skill trees, or play special roles via gamepasses - which have all received upgrades! 🏙️ Expect Map 2 - The City of Carpinteria - to make it's debut soon! Check out the SB County Fire gamepass for structural firefighting in the meantime. 🗒️Applicable gamepasses from the original FIRESTORM transfer to this game! Be sure to read gamepass descriptions! Check out our social links below to stay up to date.

Last updated by the developer 10 Aug 2026, 03:06 UTC.

93
playing (measured 10 Aug 2026, 15:35 UTC)
6,253,961
lifetime visits
82%
liked (13,214 👍 / 2,959 👎)
60,277
favourites (9.6 per 1k visits)
12 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:35135first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SB County Fire
599 R$
Dozer Crew
599 R$
Private Server
399 R$
Smokejumper
399 R$
Law Enforcement
299 R$
Vehicle Water Cannon
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FireFighter 2 · other1,601,349 · 82.0% win
FIRESTORM 2 Paid Access · other49,205 · 0.00% win
FireFighter 1 · other40,176 · 3.1% win
Squad Boss · other16,774 · 0.90% win
Crew Boss · progression8,228 · 0.90% win
Task Force Leader · other4,369 · 0.30% win
Division Supervisor · other2,447 · 0.20% win
Incident Commander · other1,007 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:4782no change
13 Aug 2026, 23:4682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.