Oath of Office: The Philippines
A Roblox experience owned by Chesapeake Archive.
SimulatorENpolitics simulationgovernment managementelections
Oath of Office: The Philippines is a simulator experience created on 2024-08-12. It has recorded 805,181 lifetime visits and 4,197 favorites. The title holds an 87% like percentage. Currently, zero users are playing the game. The experience focuses on political simulation within the Philippine government context.
Description (written by the developer; not a statement by this register)
🇵🇭 From Malacañang to Camp Aguinaldo, Oath of Office: Philippines is a politics simulation game that places you at the helm of the Philippine government. You’ll make crucial decisions that influence the nation's direction and your political legacy! 🐦 Start as an Undersecretary in one of the government departments. By making decisions on important national matters and giving sound advice to your Secretary, you’ll build fame and strengthen ties with different political factions. Use this influence to secure an appointment as a Secretary, working directly under the President! 🗳️ As your fame grows, you can even run for President of the Philippines! Presidential elections take place every six in-game days, with your victory depending on your reputation and support from key interest groups.
Last updated by the developer 4 Oct 2024, 17:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 17:19 | 87 | no change |
| 14 Aug 2026, 17:17 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.