Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Coffee Stage Tower! ☕

Coffee Stage Tower! ☕

A Roblox experience owned by Bloxy Obbies.

ObbyENobbyparkourcoffee theme

Coffee Stage Tower! ☕ is an obby experience created on 2024-08-12. It has accumulated 3,531,569 lifetime visits and 417,723 favorites. The game holds a 65% like percentage. Currently, zero users are playing. The description invites players to complete towers and join a group for rewards. Tags include coffee, melody, parkour, and adventure.

Description (written by the developer; not a statement by this register)

Welcome to Coffee Tower! Complete towers and play with friends! Thanks for playing! Join our group for rewards! https://www.roblox.com/groups/34785799/Bloxy-Obbies#!/about Tags (Ignore) ; coffee, melody, obby, tower, parkour, stage tower, obby, stage, adventure, new, obby, stage tower, sanrio tower, coffee stage tower, stage, 탑, 무대, 무대 탑, 떡, 떡 무대, 떡 무대 탑

Last updated by the developer 24 Oct 2024, 17:46 UTC.

0
playing (measured 11 Aug 2026, 11:52 UTC)
3,531,569
lifetime visits
65%
liked (390 👍 / 213 👎)
417,910
favourites (118.3 per 1k visits)
12 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
499 R$
Grapple Hook
399 R$
Fling Glove
299 R$
Balloon
149 R$
Gravity Coil
89 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,316,562 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:2365no change
14 Aug 2026, 04:2265first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.