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Mainland 4 Revamped

Mainland 4 Revamped

A Roblox experience owned by Diep Studios.

ShooterENremasterearly accessdiep.io inspired

Description (written by the developer; not a statement by this register)

A remaster of Diep's original idea for Mainland 4, filled with more accessible content. Currently the game is in an Early Access state, meaning that not all content is finished; however, more and more will be added over the course of multiple updates. This game isn't based off the plot of I Don't Feel So Good Simulator; it's only the visuals. Game released on March 27th, 2025

Last updated by the developer 21 Jun 2026, 15:48 UTC.

0
playing (measured 14 Aug 2026, 09:51 UTC)
449
lifetime visits
88%
liked (7 👍 / 1 👎)
6
favourites (13.4 per 1k visits)
12 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 09:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Mainland 999 · progression14 · 0.00% win
Successful Infusion · progression10 · 0.00% win
Mainland 6 · progression10 · 0.00% win
Mainland 7 · progression9 · 0.00% win
The zombies are coming · other7 · 0.00% win
A Brief Escape · progression6 · 0.00% win
Egg Collector · collection6 · 0.00% win
Pear Giver · other6 · 0.00% win
Deep Within · progression4 · 0.00% win
The Void Egg · collection2 · 0.00% win
Forged Fusion · other1 · 0.00% win
Mainland 10 · progression0 · 0.00% win
Mainland 9 · progression0 · 0.00% win
Mainland 8 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.