Alejo Igoa Games
A Roblox experience owned by COMPANY TK.
ObbyESmulti-game hubobby/parkourquiz
Alejo Igoa Games is an obby experience created on 2024-08-13. It has accumulated 675,472 lifetime visits and 3,218 favorites. The experience holds a 64% like percentage. Currently, zero users are playing. The description lists included mini-games such as a quiz, a 50-level obby, and a crystal bridge. The experience remains in full development with potential errors noted.
Description (written by the developer; not a statement by this register)
👋Welcome to Alejo Igoa Games!✨ 👩💻The experience is still in full development, please note that certain errors may occur. 🎮Play and win mini-games to become the Best!? 🏆Also join the Group to claim a Rank and also more Rewards🏆 👉https://www.roblox.com/es/groups/34243657/Alejo-Igoa-Oficial#!/about👈 🔴WHAT'S INCLUDED IN THE EXPERIENCE: 🎯 Quiz by Alejo Igoa and Fede Vigevani 🎯Medium Easy Obby 🎯Crystal Bridge 🎯Reward TOPS in-Game 🎯Game Park (At the End of the Obby) 🛠MORE THINGS INSIDE EACH MINI-GAME🛠 🏃 Compete against other Players! ⏰ Difficulty: Medium Easy 🗡️ Stages: 50 Levels (OBBY) 💰 Earn Coins and get to TOP ⭐You can support me by giving "LIKE 👍" to the Game for more Updates⭐ Tag: Alejo Igoa, Alejo Igoa Games, obby, parkour, ugc, free, levels, quizz, quiz, limited, event, friends, game, obby,
Last updated by the developer 20 May 2026, 09:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:48 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.