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SB: Market Place Cheapest!

SB: Market Place Cheapest!

A Roblox experience owned by #Shootings.

ShooterENLaser TagTeam DeathmatchWeapon Customization

Description (written by the developer; not a statement by this register)

Welcome to LAZER TAG TDM - Join your friends or play with strangers for a battle like never before- with super loaded laser guns! Any suggestions you'd like to make? Post them on the group wall! [❗AK47❗]: Multiple New Systems, UIS. Multiple Maps (They Randomly Get Selected) Slide System (C = PC) (O/B = CONSOLE) (COMING SOON = MOBILE) Level/Cash system. Gain Levels For Playing The Game (MORE TIME PLAYED INGAME = MORE LEVELS). Gain Cash By Killing The Opposition Team. Level/Cash System Allows You To Get Wraps/Textures On Your Blaster. Wall Climb System = Climb up walls with the space button + ALWAYS FIXING BUGS (POST ON GROUPWALL THE BUGS YOU COME ACROSS)! 🐞 📊!JOIN THE GROUP AND FAVOURITE THE GAME FOR 5 EXTRA LEVELS!📊 Like the game? Be sure to join #Shootings! Also, don't forget to leave a like 👍 and a favorite! ⭐ GROUP: https://www.roblox.com/groups/34770841/Shootings#!/about [shutdowns = new update!]

Last updated by the developer 25 Apr 2026, 23:24 UTC.

0
playing (measured 18 Aug 2026, 18:18 UTC)
10,479
lifetime visits
71%
liked (22 👍 / 9 👎)
1,191
favourites (113.7 per 1k visits)
13 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 18:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

700K SB Cash
7,000 R$
600K SB Cash
6,000 R$
500K SB Cash
5,000 R$
400K SB Cash
4,000 R$
300K SB Cash
3,000 R$
200K SB Cash
2,000 R$
100K SB Cash
1,000 R$
Script SB
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,937 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.