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[Tanquixx] Kullixator's UTMM

[Tanquixx] Kullixator's UTMM

A Roblox experience owned by Kullixator's Games.

RacingENRPGDeltaruneUndertale

Description (written by the developer; not a statement by this register)

WARNING: Game may contain flashing lights which could be harmful to people with epilepsy. Welcome to Kullixator's UTMM. Fight bosses, obtain new gear and level up. Simple, right? While the game is playable on console and mobile, its mostly designed for PC players. If you think the difficulty is too much, let me know why you think so in the group forums or the community server instead of disliking. UTMM kit by Nikolander and A_RandomDoggo Deltarune by Toby Fox Undertale by Toby Fox Inspired by Untitled UTMM Game and Deltarune 3D RPG: Supreme Full credits can be found ingame.

Last updated by the developer 5 Aug 2026, 21:32 UTC.

1
playing (measured 11 Aug 2026, 16:17 UTC)
127,496
lifetime visits
69%
liked (390 👍 / 178 👎)
824
favourites (6.5 per 1k visits)
13 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GOLD Sword
199 R$
Charged Astrax Crystal
29 R$
Air
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome32,544 · 16.0% win
Party Over · other3,299 · 8.0% win
Ruined Christmas · other2,486 · 0.00% win
Treasure Collector · collection1,323 · 0.00% win
Overthrown · progression1,113 · 0.00% win
Party Villain · other853 · 8.0% win
Determination · other830 · 0.00% win
Haxxor · other297 · 0.00% win
Treasure Discoverer · collection247 · 8.0% win
Rich · other131 · 0.00% win
OMEGA · other127 · 0.00% win
Treasure Finder · collection105 · 8.0% win
Millionaire · other33 · 0.00% win
PAIN11 · 0.00% win
Treasure Hunter · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6915 August 2026 — 69 % liked25 August 2026 — 69 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:5369no change
15 Aug 2026, 08:5269first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.