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[đŸ”„OLD EVENTS] UTMM Repaired Timelines

[đŸ”„OLD EVENTS] UTMM Repaired Timelines

A Roblox experience owned by LimenONE's Studio.

RacingENUndertaleRPGBoss Fight

[đŸ”„OLD EVENTS] UTMM Repaired Timelines is a racing experience created on 2024-08-13. The game has recorded 520,974 lifetime visits and 2,867 favorites. Currently, one user is playing. The title holds a 78 percent like percentage. The description references Undertale mechanics and credits specific contributors.

Description (written by the developer; not a statement by this register)

1850 Likes = Exclusive Code This is a game based on the game of undertale, where you have to defeat bosses in order to become stronger! [Credits]: - Owner - jadedface (@BL4ckJackTR) - Contributor - PFB (@panfriedbread) UTMM Kit, Made by A_RandomDoggo and Nikolander. Undertale game, created by TobyFox if you didn't like the game, please write to DC server what exactly you didn't like Tags: Utmm utmm UTMM utmm.Utmm.UTMM RPG GRIND UNDERTALE AU UNIVERSE MULTIVERSE TIMELINES BROKEN SOULS

Last updated by the developer 22 Jul 2026, 12:26 UTC.

1
playing (measured 11 Aug 2026, 01:16 UTC)
520,974
lifetime visits
78%
liked (1,949 👍 / 544 👎)
2,862
favourites (5.5 per 1k visits)
13 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Instinct [20% DISCOUNT]
599 R$
Almighty Potion [20% DISCOUNT]
479 R$
Infinity Ability [20% DISCOUNT]
459 R$
VIP [20% DISCOUNT]
399 R$
2x XP [20% DISCOUNT]
319 R$
2x Gold [20% DISCOUNT]
319 R$
Jevil Scythe [20% DISCOUNT]
319 R$
Glowing Hand [20% DISCOUNT]
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome187,013 · 80.0% win
CHRISTMAS🎄 [2024 EVENT] · other30,768 · 0.00% win
HALLOWEEN🎃 [2025 EVENT] · other19,074 · 0.00% win
CHRISTMAS🎄 [2025 EVENT] · other3,219 · 100.0% win
Met The Owner! · social1,315 · 0.00% win
Outer!Dust Sans [70K VISITS!] · other515 · 0.00% win
Sudden Changes Sans [1K VISITS!] · other490 · 0.00% win
No More Deals [RAID] Completed! · progression452 · 0.00% win
Bad Time Trio [COLLAB EVENT] · social405 · 0.00% win
Sudden Changes [RAID VERSION] Completed! · progression201 · 0.00% win
??? · other103 · 0.00% win
Last Breath Sans [RAID] Completed · progression71 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked3 September 2026 — 78 % liked24 October 2026 — 78 % liked14 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:3078no change
3 Sept 2026, 22:4878no change
14 Aug 2026, 20:4978first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.