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Sled Simulator 2

Sled Simulator 2

A Roblox experience owned by Sweet Sour Studios.

SimulatorENsimulatorphysicsupgrade

Sled Simulator 2 is a simulator experience created on 2024-08-13. It has recorded 2,222,586 lifetime visits and 6,076 favorites. The title maintains a 68% like percentage. Currently, zero users are playing the game. The description highlights sled controls and promotional codes for boosts.

Description (written by the developer; not a statement by this register)

📢 Latest code: "twothousandfivehundredlikes" – 20 Tickets and 15 minutes of boosts 🚨 NEW CODE AT 5000 LIKES 🚨 Welcome to Sled Simulator 2! Crash into obstacles and see your sleds explode. Upgrade your stats to ride further on both new and old maps! 🗺️ MORE UPDATES TO COME! [Sled Controls] Turn Left - A Turn Right - D Boost - Space Jump - Left Mouse Button 🎉 Follow us @studio_sour for new codes and updates! 🎙️ Join our server for special codes! 😄 Join our group and become part of the community!

Last updated by the developer 16 Oct 2025, 14:23 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
2,222,586
lifetime visits
68%
liked (2,916 👍 / 1,347 👎)
6,078
favourites (2.7 per 1k visits)
13 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Music player
149 R$
Double daily tickets cap!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Sled Simulator 2 · other1,558,233 · 100.0% win
Get on the current cash leaderboard · other1,573 · 0.00% win
Get on the total distance leaderboard · other900 · 0.00% win
Get on the time played leaderboard · other890 · 0.00% win
Meet a dev · other493 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:3468no change
14 Aug 2026, 08:3468first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.