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[🍀] Anime Slayers!

[🍀] Anime Slayers!

A Roblox experience owned by Infinite Plus Simulators.

SimulatorENanimesimulatorclicker

Description (written by the developer; not a statement by this register)

Step into the world of Anime Slayers, where destiny calls you to become the strongest slayer! ⚔️ Wield powerful swords and crush your enemies! 💰 Defeat enemies to earn Yen and grow stronger! ✨ Open stars to summon powerful companions! 🏯 Conquer challenging dungeons and epic raids! 🌌 Embark on a quest to become the ultimate slayer! Like the Game and Join the group for FREE rewards! Tags: anime, anime simulator, anime slayers, slayers, fighting, anime fighting, power, sword, stars, companions, bosses, raids, clicker, simulator, multiplayer, energy

Last updated by the developer 5 Mar 2026, 00:50 UTC.

0
playing (measured 10 Aug 2026, 17:51 UTC)
198,060
lifetime visits
97%
liked (5,244 👍 / 165 👎)
5,013
favourites (25.3 per 1k visits)
13 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Drops!
1,999 R$
Ultra Lucky!
999 R$
Dual Wield!
599 R$
Super Lucky!
599 R$
Multi Open!
549 R$
Extra Equip!
499 R$
VIP!
399 R$
2x Yen!
349 R$
Fast Open!
349 R$
More Storage!
249 R$
Lucky!
99 R$
Auto Swing!
99 R$
Super Magnet!
79 R$
Teleport!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play Anime Slayers! · welcome98,893 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked25 August 2026 — 97 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:4597no change
15 Aug 2026, 04:3697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.