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[๐Ÿ€] Anime Slayers!

[๐Ÿ€] Anime Slayers!

A Roblox experience owned by Infinite Plus Simulators.

SimulatorENanimesimulatorclicker

Description (written by the developer; not a statement by this register)

Step into the world of Anime Slayers, where destiny calls you to become the strongest slayer! โš”๏ธ Wield powerful swords and crush your enemies! ๐Ÿ’ฐ Defeat enemies to earn Yen and grow stronger! โœจ Open stars to summon powerful companions! ๐Ÿฏ Conquer challenging dungeons and epic raids! ๐ŸŒŒ Embark on a quest to become the ultimate slayer! Like the Game and Join the group for FREE rewards! Tags: anime, anime simulator, anime slayers, slayers, fighting, anime fighting, power, sword, stars, companions, bosses, raids, clicker, simulator, multiplayer, energy

Last updated by the developer 5 Mar 2026, 00:50 UTC.

0
playing (measured 10 Aug 2026, 17:51 UTC)
198,060
lifetime visits
97%
liked (5,245 ๐Ÿ‘ / 165 ๐Ÿ‘Ž)
5,008
favourites (25.3 per 1k visits)
13 August 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Magic Drops!
1,999 R$
Ultra Lucky!
999 R$
Dual Wield!
599 R$
Super Lucky!
599 R$
Multi Open!
549 R$
Extra Equip!
499 R$
VIP!
399 R$
Fast Open!
349 R$
2x Yen!
349 R$
More Storage!
249 R$
Lucky!
99 R$
Auto Swing!
99 R$
Super Magnet!
79 R$
Teleport!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Play Anime Slayers! ยท welcome98,910 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9715 August 2026 โ€” 97 % liked25 August 2026 โ€” 97 % liked4 September 2026 โ€” 97 % liked14 September 2026 โ€” 97 % liked24 September 2026 โ€” 97 % liked3 November 2026 โ€” 97 % liked15 August 20263 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 96โ€“98 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 09:0597no change
24 Sept 2026, 09:0197no change
14 Sept 2026, 06:3897no change
4 Sept 2026, 06:3797no change
25 Aug 2026, 04:4597no change
15 Aug 2026, 04:3697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.