Inside Out RP! 🧠
A Roblox experience owned by Nebula Studios ~.
RoleplayENInside Out IPCharacter RoleplayMind Exploration
Inside Out RP! 🧠 is a roleplay experience created on 2024-08-13. The game has accumulated 1,084,794 lifetime visits and 1,900 favorites. It maintains a 70% like percentage. Currently, zero users are playing. The description indicates the game allows players to control emotions within a Riley-themed environment, based on Disney and Pixar properties.
Description (written by the developer; not a statement by this register)
[⚠️ WARNING ⚠️]: YOUR ACCOUNT MUST BE OLDER THAN 7 DAYS OLD TO PLAY! THIS GAME IS IN BETA, EXPECT BUGS AND GLITCHES! Outside In Roleplay is a game where you can control Riley's mind as one of 9 emotions! 🔥 Here you can have your own locker, sleep, make memories, explore Riley's mind, become a worker and create DRAMATIC ROLEPLAYS! 🎬 [IMPORTANT]: All credits go to Disney and Pixar as this game is based of the film 'Inside Out' and 'Inside Out 2' all ideas, sounds, concepts, etc. in this game belong to them. [TAGS]: Roleplay, Inside Out 2, Inside Out, Joy, Sadness, Disgust, Anger, Anxiety, Ennui, Envy, Embarrassment, Nostalgia, Brainstorm, Anxiety Attack, Emotions, Morphs, Obby
Last updated by the developer 2 Apr 2026, 09:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 21:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 14:53 | 70 | no change |
| 14 Aug 2026, 14:51 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.