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Inside Out RP! 🧠

Inside Out RP! 🧠

A Roblox experience owned by Nebula Studios ~.

RoleplayENInside Out IPCharacter RoleplayMind Exploration

Inside Out RP! 🧠 is a roleplay experience created on 2024-08-13. The game has accumulated 1,084,794 lifetime visits and 1,900 favorites. It maintains a 70% like percentage. Currently, zero users are playing. The description indicates the game allows players to control emotions within a Riley-themed environment, based on Disney and Pixar properties.

Description (written by the developer; not a statement by this register)

[⚠️ WARNING ⚠️]: YOUR ACCOUNT MUST BE OLDER THAN 7 DAYS OLD TO PLAY! THIS GAME IS IN BETA, EXPECT BUGS AND GLITCHES! Outside In Roleplay is a game where you can control Riley's mind as one of 9 emotions! 🔥 Here you can have your own locker, sleep, make memories, explore Riley's mind, become a worker and create DRAMATIC ROLEPLAYS! 🎬 [IMPORTANT]: All credits go to Disney and Pixar as this game is based of the film 'Inside Out' and 'Inside Out 2' all ideas, sounds, concepts, etc. in this game belong to them. [TAGS]: Roleplay, Inside Out 2, Inside Out, Joy, Sadness, Disgust, Anger, Anxiety, Ennui, Envy, Embarrassment, Nostalgia, Brainstorm, Anxiety Attack, Emotions, Morphs, Obby

Last updated by the developer 2 Apr 2026, 09:47 UTC.

0
playing (measured 11 Aug 2026, 21:21 UTC)
1,084,794
lifetime visits
70%
liked (259 👍 / 109 👎)
1,900
favourites (1.8 per 1k visits)
13 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation! (100)
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You went to the Belief System! · progression292,761 · 95.5% win
Anxiety Attack! · other211,860 · 65.7% win
You went to the Emotions' Bedroom! · progression154,861 · 77.6% win
You went to the Vault Jar! · progression143,811 · 41.8% win
You went to the Back of the Mind! · progression143,392 · 23.9% win
PARTY! · other3,970 · 0.00% win
? · other2,790 · 0.00% win
UNUSED ~ You are one of the first people to play! · welcome939 · 0.00% win
? · other0 · 0.00% win
? · other0 · 0.00% win
? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:5370no change
14 Aug 2026, 14:5170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.