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Armed Containment 001 ᵛ²

Armed Containment 001 ᵛ²

A Roblox experience owned by σ Sávano The Hestia.

RoleplayENmilitary simulationroleplaysci-fi

Description (written by the developer; not a statement by this register)

-ABOUT US- Community: https://www.roblox.com/communities/34302456/S-vano-The-Hestia#!/about -Main Priority- We experiment on participants/volunteers for creating super-human type soldiers. We have a few jobs you can choose from. The Enforcement Commission, Analysts & Experiments, and an elite force- Special Regimentations Cadre. These roles will be given hand picked or chosen from people who apply here. Hello, σ Sávano The Hestia is an organization funded by the United States and other government's in the United Nations to experiment on patients and inmates from around the world using technology to create super-soldiers. The organization has developed sites around less populated areas to provide secrecy from the public. An agreement with company’s of satellite and aircraft’s. photography and video graphing is not prohibited. Surveillance around these areas shall be 24/7 for trespassers. Trespassers will be told it is a military base and can be fined up to 50,000.

Last updated by the developer 28 Jun 2026, 03:44 UTC.

0
playing (measured 15 Aug 2026, 18:02 UTC)
2,151
lifetime visits
90%
liked (18 👍 / 2 👎)
18
favourites (8.4 per 1k visits)
13 August 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

CONTAINED · other79 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.