false consciousness
A Roblox experience owned by a new spring.
OtherENdreamsshelvedmusic
Description (written by the developer; not a statement by this register)
sleep! /* context: https://devforum.roblox.com/t/new-publishing-requirements-evaluation-process-for-games/4573166 effective may 19th, roblox will be requiring a new $5/m "roblox plus" subscription to publish/keep published any game that is open to *all ages*. games open to users 16+ require an age check or id verification, and an account in good standing. false consciousness will only be open to users 16+ around the aforementioned deadline. */ 21 dreams; game is shelved indefinitely 2/14/26 - fixed classroom spawn, removed ynfg tracks thanks to ' late july, midsummer ' https://www.roblox.com/games/14107732720/late-july-midsummer ' .music or /music ' anywhere to fetch current song contact: dc (chiyotre)
Last updated by the developer 7 May 2026, 23:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 06:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.