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Find The Music [427!!]🎶🎷

Find The Music [427!!]🎶🎷

A Roblox experience owned by Deezy Games.

Find The Music [427!!]🎶🎷 is a Roblox experience created on 2024-08-14. The game has accumulated 934,523 lifetime visits and 7,556 favorites. Currently, 3 users are playing. The title has a 79% like percentage. No specific genre is listed in the data.

Last updated by the developer 27 Jun 2026, 02:58 UTC.

3
playing (measured 10 Aug 2026, 15:36 UTC)
934,523
lifetime visits
79%
liked (1,754 👍 / 459 👎)
7,556
favourites (8.1 per 1k visits)
14 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:363first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
1,799 R$
FLYING CARPET + [VIP]
399 R$
Music Radar
249 R$
Infinity Jump
199 R$
2X Coins
199 R$
Super Coil
190 R$
Grapple Hook [NEW AND OP]
160 R$
Heal Coil
69 R$
UNLOCK DASH
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played The Game! · welcome479,455 · 0.00% win
Congratulations · welcome415,984 · 0.00% win
SHAKE IT OFF · other325,680 · 0.00% win
BARBIE GIRL · other307,666 · 0.00% win
I MADE YOU LOOK · secret289,256 · 0.00% win
REMEMBER ME · other283,496 · 0.00% win
UNITY · other278,615 · 0.00% win
MY HEART WILL GO ON · other278,403 · 0.00% win
WAKA WAKA · other277,358 · 0.00% win
I GOTTA FEELING · other257,227 · 0.00% win
SPACE SONG · other254,269 · 0.00% win
UNDER THE INFLUENCE · other234,319 · 0.00% win
WATCHA' SAY? · other232,704 · 0.00% win
A SKY FULL OF STARS · other228,954 · 0.00% win
GOD'S COUNTRY · other226,581 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:1579no change
14 Aug 2026, 16:0779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.